![]()
Ruyters are only 1 pop, but cost like 80~ gold each. Dutch: Banks rock, but you only can have 50 vils. #AGE OF EMPIRES 3 CIVILIZATION STRENGTHS AND WEAKNESSES FREE#Otto: Free vils, but slow moving economy. Russia: Only one factory, but a good rush capability. France: Versatile all around, but aren't really the best at anything. Brits: Good eco and lategame, but can't FF, and easy to overboom. : No xbows, and colonial skirms aren't worth the extra cost. +: If you aren't careful you will run out of resources late game, since you have 50 extra pop space +: Banks make coins equivalent to 4.5 vils use no pop space +: Can destroy rushes with defensive play. +: Nice FF mercs are good, and uhlans and skirm shipments too +: Doppels are one of the two units that beat have like no other +: 4 age 2 units, two of which lose to cav, and are expensive. : slow moving economy, you need to pay to be able to have over 25 vils easy to wreck by raiding You dont have to care for settlers You have strong jainssarys which are the great troops With your infantry you can build all the army buildings for which. +: IOR is deadly to those who aren't careful with vils Although Age of Empires III: Definitive Edition is one of the more welcoming games in the series, it can still be intimidating to new players. The micromanaging, resource gathering and battle tactics can be difficult to grasp at first. #AGE OF EMPIRES 3 CIVILIZATION STRENGTHS AND WEAKNESSES SERIES#: Generic weakness to cav Best is muskets, halbs are nerfed in hp, making them ineffective The Age of Empires series can be overwhelming if players aren't accustomed to its meticulous gameplay. +: Oprickniks destroy vils+buildings but lose to most any military unit +: Nice boom with 3 vils being made in a block saves 10 seconds per vil +: Good military early on, most ship cossacks, then make muskets+strelets +: A quick start up, you can have you 'barracks' up before you age : Many think cuirs are better than they are, they fall to dragoons and doppelsoldners Good at everything, but not the best at anything. : Can't think of a huge downer, they are well rounded. +: CDBs= fun rush killing power with market upgrades +: A not-too-shabby FF, versatile, but not too flexible IMO +: Awesome eco, and you have 20 more military slots with maxed vils, and probably better effieciency. : An iffy late game eco, they only can have one factory. Combined with pikes/rods/dogs you can take care of cav as well +:Nice FF, Lancers are deadly to all infantry based rushes. :No viable FF, unless you count the BWKiC, which isn't as good as other civ's FFs +:Musket+Hussar is a good late game combo And rockets I think are the "best" [I put the "" because people will argue, but they have very high siege and splash damage Get this going AFTER you have a military. However this can also be a curse, for if you boom too much, you will be overpowered. +: Strong colonial and economy in general due to manors spawning vils. Since I play 'nilla, I'll stick to European civs. Yeah, the guide of all guides in strategy section probably helps. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |